I’m a Technical Artist with a passion for bridging the gap between art and technology in game development. My work focuses on creating efficient pipelines, building tools that automate workflows, and pushing the quality of visuals while ensuring performance. I specialize in rigging, motion capture processing, retargeting, physics simulations, and technical problem-solving across real-time engines and DCC tools. With a strong eye for detail and a solid technical background, I aim to make the creative process smoother for artists while helping studios deliver stunning and optimized results. My portfolio showcases projects where I’ve combined artistic creativity with technical innovation, from building rigs and tools to setting up real-time simulations and custom workflows. Whether it’s solving complex challenges in animation, creating scalable systems, or streamlining production, I’m always looking for new ways to push boundaries in the intersection of art and tech.
I also love spending time with making Vlogs. On spare time, I play video games,Travelling or listen [podcast] talks and YouTube. I also like to take lot of snaps, and trying to invest more time to be better at it.
Currently,I am looking for new opportunities at the Gaming Industry, however, feel free to reach out to me from above contacts.